Arrays and Slices in Rust

In Rust, an array is a fixed-size collection of values of the same type. A slice is a view into a portion of an array. Arrays are useful when you know the number of elements at compile time, and slices…
In Rust, an array is a fixed-size collection of values of the same type. A slice is a view into a portion of an array. Arrays are useful when you know the number of elements at compile time, and slices…
In Rust, a tuple is a fixed-size group of values that can be of different types. You define a tuple using parentheses, like let person = (“Alice”, 30). Tuples are useful when you want to return or store multiple values…
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Rust supports standard operators for arithmetic (+, –, *, /), comparison (==, !=, <, >), and logic (&&, ||, !). These operators work on numbers, booleans, and some custom types, making them essential for performing calculations and decisions in your…
Rust has two main string types: &str (a string slice) and String (a growable, heap-allocated string). &str is usually used for static or borrowed strings, while String is used when you need to modify or own the string data. In…
Rust has four main categories of scalar primitive types: integers, floating-point numbers, booleans, and characters. These types are built into the language, fixed in size, and form the foundation of all value handling in Rust programs. To write useful programs…
In Rust, variable shadowing lets you reuse the same variable name in the same or a nested scope. Each shadowed variable is a new binding, which allows transformations or type changes without using a new name. When learning how Rust…
Rust is a statically typed language, which means every variable must have a type known at compile time. You can either write this type explicitly using type annotations, or let Rust figure it out automatically using type inference. Rust aims…
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