Organizing Code with Modules in Rust
Modules in Rust help you organize code by grouping related functions, types, and constants together. You define modules using the […]
Organizing Code with Modules in Rust Read More »
Modules in Rust help you organize code by grouping related functions, types, and constants together. You define modules using the […]
Organizing Code with Modules in Rust Read More »
Rust treats most errors as recoverable using the Result type. But for serious, unrecoverable failures like bugs in logic or
Unrecoverable Errors in Rust: Using panic! Safely Read More »
Rust handles recoverable errors using the Result type, which represents either Ok(T) for success or Err(E) for failure. This pattern
Error Handling with Result: Propagating Failures Safely Read More »
Rust does not have null values. Instead, it uses the Option type to represent values that may or may not
The Option Type: Null Safety in Rust Read More »
Pattern matching with enums lets you destructure each variant and safely handle every possibility. Using the match expression, Rust forces
Pattern Matching with Enums in Rust Read More »
An enum in Rust is a type that can represent one of several possible variants, each optionally holding different types
Enums: Defining Variant Types in Rust Read More »
A method in Rust is a function defined inside an impl block for a struct. It operates on an instance
Methods and Associated Functions in Rust Read More »
A struct in Rust is a way to create a custom data type with named fields. Structs group related data
Structs: Defining Custom Data Types in Rust Read More »
In Rust, cloning creates a deep copy of data, especially for types that are stored on the heap like String
Cloning Data in Rust Read More »